Relative clauses in the Maptask
- npr01 NP -> NP RELPRO VP e.g. "The man who liked cakes"
- npr02 NP -> WPO S e.g. "what we need"
- npr03 NP -> NP RELPRO S e.g. "a lake which we pass", "the buffalo that is black"
- npr04 NP -> ADVP S e.g. "where we have to go"
- q1ec1.g.33: {main(npr02) which we +'re going to pass on the south erm southeast side }
- q1ec2.f.19: mm now {main(npr04) when i {main(npr04) when i go round past the collapsed shelter my the savannah } is to my right }
- q1ec2.g.11: pass pass the pass well it +'s stony desert that +'s {main(npr02) what i +'ve got here }
- q1ec2.g.27: {main(npr04) when you get to the savannah } t-- before you ge-- turn to your left so you +'re heading north again
- q1ec2.g.45: well {main(npr04) when you come round the lake stick close round the edge }
- q1ec3.f.7: is that to {main(npr01) the right that +'ll be to my right to my right }
- q1ec3.f.9: i don't have a fast flowing river i +'ve {main(npr01) {disf(main(npr01)) a fast flowing running creek } which is on the far right-hand corner }
- q1ec3.f.18: got a desert {main(npr02) which if i continue straight down past the diamond mine okay so i +'m still below the diamond mine }
- q1ec3.f.56: right okay right i know {main(npr02) what you mean }
- q1ec3.g.48: right right okay right okay right {main(npr02) what you do then } is you go south from the walled city and you follow a sort of curve ehm how do you describe the last south sort of from g-- go in a sort of "c" shape to cover the bottom of a "c"
- q1ec3.g.82: no don't pass straight across right just curve downwards in a a "u" slight "u" a very very very slight curve and then pass upwards in a like an upside-down "u" because you want to avoid {main(npr01) the cattle ranch which lies between the fort and the buffalo }
- q1ec5.g.14: and then you +'re going to go up and over the top of the f-- uh {main(npr02) what i +'ve got } is a fast flowing river do you have you have your c-- fast running creek
- q1ec5.g.17: right well i +'ve got a fast flowing river here so {main(npr02) what you +'d } best to do is go along past the bottom
- q1ec5.g.21: see {main(npr04) when you +'re over the top of the fast } or your creek or {main(npr03) the river that i +'ve got here when } you +'re over the top of that and in line vertically in line with the apache camp
- q1ec5.g.32: so you +'ve got so you +'re going from above the apache camp underneath the carved wooden pole and over the top of the walled city and then {main(npr04) when you reach the far si-- yo-- your left-hand side of the walled city } travel southwards until you come to the level of some flat rocks
- q1ec5.g.35: so {main(npr02) what i want you to do } is go between the flat rocks and the stone creek but do you have anything between the walled city and the carved wooden pole
- q1ec7.f.62: see see sorry where i {main(npr04) where i leave the top the east of the west lake i +'m doing a "c" shape } and i +'m am i going over the top of the farmed land
- q1ec7.g.29: and then {main(npr04) when you get to the abandoned cottage do a slight sort of "c" shape round the top of the abandoned cottage }
- q1ec8.g.9: and turn east to r-- and travel right along past {main(npr01) the shel-- the shelter that +'s over the top }
- q1nc1.f.12: {main(npr04) wh-- where wh-- well i you i don't suppose you you you can go outside the picket fence }
- q1nc1.f.69: i +'ve now got three lines on my page but i know {main(npr01) {main(npr01) the one that that will } that would just } no but i mean that that +'s like this is the third attempt sort of thing
- q1nc1.f.88: that that +'s {main(npr02) what we did first of all th-- the the the first line }
- q1nc1.f.89: {main(npr04) when i was asking you } whether i could you know i had to eh stop before i got to the picket fence or not
- q1nc1.f.90: so but {main(npr04) why it +'s just a fence }
- q1nc1.f.93: i +'ve got one d-- i +'ve got one i don't know realise {main(npr04) why it +'s there }
- q1nc1.f.143: so i mean then then that +'s {main(npr04) how i i +'d need to go right round the top }
- q1nc1.f.149: so {main(npr02) what do {main(npr04) where right i +'m at the bottom of west lake } } right
- q1nc1.f.217: so i +'ve actually you know that +'s {main(npr04) where i am now } more or less
- q1nc1.g.35: uh-huh as in on the left-hand side of it you know {main(npr02) what i mean like } going up round it on the map
- q1nc1.g.46: like that +'s {main(npr04) how you go just just go round the top }
- q1nc1.g.49: {main(npr04) where where the steps are } and round the r-- on top of the roof and then you go round to your right
- q1nc1.g.57: then uh-huh do a curve right up to your right sort of d-- gradual curve to your right eh see {main(npr04) where the fenced meadow is }
- q1nc1.g.59: well see {main(npr04) where the fenced meadow is at the bottom of your page when } you go right from the old mill go right and just {main(npr04) where eh that you start } you come to the beginning of that drawing on the right
- q1nc1.g.76: stop right {main(npr04) when you +'ve go-- drawn your line from the old mill } and then just go straight up and make a line round the abandoned like a circle round the abandoned cottage
- q1nc1.g.80: oh right i see right well see {main(npr04) where the abandoned cottage is now right } you +'re at the roof of the abandoned co-- right
- q1nc1.g.83: see {main(npr04) where the fenced meadow is }
- q1nc1.g.91: right okay may-- aye maybe that +'s {main(npr02) what it is then }
- q1nc1.g.92: oh right see where the see {main(npr04) where your caravan park is then }
- q1nc1.g.111: well can you make sort of like right if you make a sort of if you make a sort of like a a forty-five degree angle right for about a couple of inches or something and then you start making a circle you know {main(npr02) what if you know {main(npr02) what i mean } } if you +'ve got does a sort of angle then sort of curve round
- q1nc1.g.131: right until about trying to think wh-- see right can you not see if there +'s a circle at the bottom know {main(npr04) how you +'ve just gone round it }
- q1nc1.g.133: oh this is really hard see {main(npr04) where the farmed land is }
- q1nc1.g.142: uh-huh that +'s {main(npr02) what i mean } and is the nuclear test site above it no
- q1nc1.g.147: so you {main(npr02) want want you want to go round the golf course then i think }
- q1nc1.g.161: directly underneath it {main(npr04) where it says west lake }
- q1nc1.g.163: see {main(npr04) where the "e" is }
- q1nc1.g.167: mmhmm oh god i forgot about that right you go down and just start right see {main(npr04) where the "e" in lake is right } and go down to the bottom of that
- q1nc1.g.175: see ehm {main(npr04) where you +'ve curved up from west lake }
- q1nc1.g.176: do you know {main(npr04) where i +'m talking about } see {main(npr04) how there +'s a kind of sharp turn to the left }
- q1nc1.g.181: and see wh-- {main(npr04) how i just said {main(npr04) how it goes straight up } } and it goes down and it goes up
- q1nc1.g.182: see {main(npr01) that bit that goes up }
- q1nc1.g.188: and see {main(npr04) when you get to that do an angle follow that see that sort of straight angle }
- q1nc1.g.204: great right go down there straight and go right and do you see {main(npr04) where the monument is } do a straight line to the monument to the bottom of the monument and curve round the monument just now
- q1nc1.g.218: just go straight up to east lake when you +'ve curved round the monument and {main(npr04) where the golf course +'ll be }
- q1nc1.g.223: but that +'s {main(npr04) where you +'re meant to end up underneath east lake }
- q1nc1.g.227: do you know {main(npr04) where the farmed land is }
- q1nc1.g.232: see {main(npr04) where east lake is }
- q1nc2.f.64: {main(npr04) when i reach the right-hand side how f-- about halfway }
- q1nc2.f.106: {main(npr02) what so it +'s going up vertically } and then sloping
- q1nc2.f.123: it +'s {main(npr01) about the first thing that has }
- q1nc2.f.138: {main(npr04) where where it } mmhmm
- q1nc2.g.107: right wh-- tell me where are {main(npr04) where you are now }
- q1nc2.g.114: {main(npr01) {main(npr03) {disf(main(npr03)) the line } that that i +'ve just done } which kind of goes from the right-hand side to the left-hand side } is kind of sloping downwards right
- q1nc2.g.138: see {main(npr02) what i mean }
- q1nc2.g.143: see {main(npr02) what i mean }
- q1nc2.g.157: {main(npr04) wher-- where the lake starts but right } put put your finger on where the lake starts right
- q1nc2.g.158: {main(npr01) the wee bit that sticks up }
- q1nc2.g.160: which is {main(npr04) where your line should be kind of passing through }
- q1nc3.f.53: but i can't imagine {main(npr04) where the graveyard is right }
- q1nc3.f.58: but where am i going after that i +'ve got to know {main(npr04) where i +'m going } this is it right
- q1nc3.f.63: see {main(npr04) where you see {main(npr04) where fast running creek is } } and the apache camp
- q1nc3.f.78: right see {main(npr04) where the fast running creek is right }
- q1nc3.f.83: see {main(npr04) where i am just now right }
- q1nc3.f.108: so see {main(npr04) where i tell you +'ve got a carved wooden pole } and a walled city right
- q1nc3.f.112: that +'s {main(npr02) what i mean } uh-huh but but see {main(npr04) where the carved wooden pole is } and you +'ve got see between the walled city and the carved wooden pole i +'ve got a ghost town
- q1nc3.f.114: right well so where am i going from walled city i +'m at {main(npr01) the ghost town that +'s it } ri-- right between the carved pole and the walled city i +'m right in the middle of that
- q1nc3.f.148: right i know {main(npr04) where you are } have to bump and you go round again to the fort
- q1nc3.g.79: {main(npr02) what you +'re you +'ve to come down the middle of the page }
- q1nc3.g.125: well {main(npr02) what you +'re doing } is you +'re you should be about an in-- an inch off the end of the page
- q1nc3.g.136: so you know {main(npr04) how you +'ve curved round }
- q1nc3.g.137: {main(npr04) where the buffalos are } you +'ve you +'ll have to you know do a bump in your route
- q1nc4.f.27: if you see {main(npr02) what i mean oh }
- q1nc4.g.38: that must be {main(npr04) where the bay is } i don't have a bay there but th-- the route you know must miss the bay er so you know just go along 'til you get to the pine forest more or less and then go go down on the left-hand side of the pine forest okay
- q1nc4.g.49: ab-- above the eh th-- th-- th-- well er you know ca-- imagine {main(npr04) where the forge would be on your map } or it +'s o-- it +'s on mine but imagine {main(npr04) where it would be }
- q1nc4.g.59: and once you get to the {main(npr04) where it says pine } draw a line from there to eh above the bakery but not the chimney a bit to the left of that
- q1nc4.g.60: in fact the left-hand side it must be a wee shed or {main(npr02) whatever it is }
- q1nc4.g.61: you see {main(npr02) what i m-- yeah but stop {main(npr04) when you get just to above the bakery } }
- q1nc4.g.73: or the s-- {main(npr04) where the "c" is }
- q1nc4.g.77: so y-- you go round the round that curve and you have to go down and about an inch and a half okay to a-- to avoid {main(npr01) {disf(main(npr01)) the wheatfields } which are just to the left of crane bay } so you go down there right go beneath the wheatfields in other words draw a line you know two inches or so to the left
- q1nc5.f.6: oh right okay so i +'m starting off going down and then right right i see {main(npr02) what you mean } uh-huh
- q1nc5.f.16: right and where do i go {main(npr04) when i get to the the river }
- q1nc5.g.75: so like {main(npr02) what you +'ve really got to do } is avoid the cattle ranch which is really like in between the buffalo and the fort so {main(npr02) what you have to do } is go r-- circle round the buffalo and then go above the cattle ranch if you can imagine it there right
- q1nc5.g.76: do a bump it +'s in the centre of and then you +'re going down below the fort curving round below {main(npr01) the fort that +'s at the bottom of the page } and then you +'re just curving up and the finish is maybe two inches from the bottom of the page up
- q1nc6.f.10: {main(npr04) where it is right }
- q1nc6.g.38: and so if you +'ve gone round it don-- don't go beneath it though okay once you get to the bottom of it on the left-hand side of the rocket warehouse okay eh if you just draw a line more or less straight down to the left-hand side of the lighthouse because that +'s {main(npr04) where the cross is for the finish }
- q1nc7.f.32: so i +'m going round {main(npr03) the right-hand side of the forest which you haven't got }
- q1nc7.f.83: so i +'m what am i avoi-- you know {main(npr04) how i +'m curving round } what am i avoiding
- q1nc7.f.119: yes that +'s {main(npr04) where i am }
- q1nc7.g.7: see {main(npr04) when you get } start can you go round the picket fence
- q1nc7.g.16: then {main(npr04) when you get get to the end of the picket fence } go up straight up round pa-- see the old mill
- q1nc7.g.36: {main(npr04) where the fence is right on the left-hand } s-- so uh-huh and see where the o-- bi-- that but see {main(npr04) where the old mill is }
- q1nc7.g.37: see you come up draw a line between that and that where that fenced meadow {main(npr04) where you +'ve just } made a mark right draw a straight line
- q1nc7.g.39: right see {main(npr04) where you are then }
- q1nc7.g.44: go right right see {main(npr04) where the forest is right }
- q1nc7.g.46: go down right see {main(npr04) where they +'ve they +'ve got the chimney } right
- q1nc7.g.47: right see {main(npr04) where that +'s }
- q1nc7.g.48: s-- no see {main(npr04) where the chimney is on the abandoned cottage }
- q1nc7.g.57: right go up see {main(npr04) where the chimney is right sort of make about a forty-five degree angle towards for about about an inch } okay
- q1nc7.g.58: an inch did it go down d-- make an ang-- an angle to the bottom of that picture right going to your left right so you +'re about an inch away from the abandoned cottage if you {main(npr02) what i mean you +'re curving right round }
- q1nc7.g.59: right so sort of right right {main(npr04) where you +'ve stopped } right at that curve it should be about an inch away from the abandoned cottage right
- q1nc7.g.63: mm ah so have i i know {main(npr04) where you are }
- q1nc7.g.73: see {main(npr04) where the abandoned cottage is }
- q1nc7.g.93: see {main(npr04) where the west lake is }
- q1nc7.g.94: brrrr see {main(npr04) where ehm the very bottom curve of it is }
- q1nc7.g.96: right see {main(npr04) where the "e" is in west lake in lake }
- q1nc7.g.97: eh go r-- it +'s right underneath there you know i +'m talking about that point {main(npr04) where it starts to curve like } it +'s to there
- q1nc7.g.109: well that +'s what it is that +'s {main(npr04) where the route is }
- q1nc7.g.112: right see {main(npr04) where that see {main(npr04) where i told you to go to stop at uh-huh } }
- q1nc7.g.114: see right see {main(npr04) when you come to the right see } right imagine you +'re at th-- the that point okay underneath the "e" right
- q1nc7.g.116: go round right round the circle then uh-huh to the right then up keep going up 'til you stop uh-huh 'til you stop {main(npr04) where it starts } you know {main(npr04) where it starts eh sort of going sharply to the left in a straight line }
- q1nc7.g.119: right see beside ehm see {main(npr04) where you +'ve stopped then } right do you know where that sharp bit is i +'m talking about
- q1nc7.g.120: follow that bit up vertically right 'til it stops going vertically that +'s {main(npr02) what i mean } right
- q1nc7.g.121: right see {main(npr04) where you +'ve stopped }
- q1nc7.g.122: and {main(npr04) how you can see a kind of a straight line } it +'s almost a straight line
- q1nc7.g.126: well just {main(npr04) where it stops going vertically } right
- q1nc7.g.129: right see {main(npr04) where you +'ve stopped }
- q1nc7.g.131: see {main(npr04) where that that vertical see that ehm that line on the west lake goes sh-- sharply up }
- q1nc7.g.145: see {main(npr04) where the west lake is with the writing west lake }
- q1nc7.g.153: fact i +'ll tell you {main(npr02) what would be even better }
- q1nc7.g.154: see the the guy +'s head on the monument the guy +'s hand sorry {main(npr04) where it +'s pointing }
- q1nc7.g.156: so go straight draw the line to you know where your fa-- see {main(npr03) that curve that you +'re drawing round the monument }
- q1nc7.g.167: if you know {main(npr02) what i mean the edge of it }
- q1nc7.g.180: mmhmm y-- but see {main(npr04) where the east lake is } see that that kind of line you followed
- q1nc7.g.181: s-- of the lake d-- you haven't gone up have you 'cause the line goes straight up you know {main(npr04) how it goes vertically up }
- q1nc8.f.62: right i know {main(npr04) where that is then }
- q1nc8.f.70: right okay i know {main(npr04) where you are now i +'ve got } i +'ve drawn the line to there right
- q1nc8.f.75: mmhmm that +'s {main(npr04) where i am now }
- q1nc8.f.93: {main(npr04) where it says lake }
- q1nc8.f.101: {main(npr04) where it says lake }
- q1nc8.g.45: str-- right and then that +'s {main(npr04) where it starts going down }
- q1nc8.g.72: and you go to the right right round your lake uh-huh well well see {main(npr04) when you get to the the bottom most part of your lake }
- q1nc8.g.74: see {main(npr02) what i mean }
- q2ec1.g.12: erm see {main(npr04) where this the the river comes in }
- q2ec1.g.16: follow follow the line of crane bay down to just above the corner of the bay you know {main(npr04) how the bay goes like that }
- q2ec1.g.23: go round where where the river goes you know {main(npr04) how the the two bits of the crane come in } {main(npr09) crane bay come in like that then into the river well go up to where the two bits join nearly and to form the lar the river }
- q2ec1.g.62: do you see {main(npr02) what i mean }
- q2ec2.g.59: maybe slight-- just slightly back from it but above {main(npr02) what i +'ve got as a great viewpoint }
- q2ec3.g.29: ehm what +'s {main(npr01) your next thing that +'s marked }
- q2ec3.g.30: no the-- the-- they +'re not oh i +'ve got another lot of lost steps up {main(npr01) there that +'s {main(npr02) what you must mean } }
- q2ec4.f.32: that +'s {main(npr04) not where i am now }
- q2ec4.f.54: oh i see {main(npr02) what you mean } yeah
- q2ec4.f.91: don't know {main(npr02) what i was doing down there }
- q2ec4.g.17: and then go st-- straight along to {main(npr01) my right which is your right as well go straight along to the right }
- q2ec4.g.23: you want to be down into the "u" as though you were going if you know {main(npr02) what i mean }
- q2ec4.g.28: do you know {main(npr02) what i mean }
- q2ec4.g.69: and then {main(npr04) when you get to the b-- } {main(npr04) when you get below it go up towards your ha-- outlaws +'s hideout } and sort of take the line s-- sloping up so it +'s like going straight up towards the outlaws +'s hideout
- q2ec4.g.83: aye that +'ll be where my s-- that +'ll be where my stone labs that +'ll be {main(npr04) where my stone slabs are } i would imagine
- q2ec4.g.88: if you know {main(npr02) what i mean } yeah
- q2ec5.f.54: oh right i see {main(npr02) what you mean } yeah well i +'ve got a rock fall there so i can't i +'ve got a rock fall just across from that so yeah
- q2ec5.g.2: then that +'s {main(npr04) where your start is }
- q2ec5.g.40: then if you go down and underneath {main(npr02) what i w-- i haven't got anything } but i think that +'s {main(npr04) where your flamingoes are }
- q2ec5.g.46: ah right well you you know {main(npr04) where the ruins are }
- q2ec5.g.67: and head off to the right-hand side so you go under the gazelles yeah that +'s {main(npr04) where we +'re finishing soon here } finishing here so you +'re underneath the gazelles
- q2ec6.f.21: do i want to go under do you these your rocks you +'ve got they +'ve {main(npr02) whatever it is }
- q2ec6.f.44: okay that +'s {main(npr04) where i am }
- q2ec6.g.1: you got {main(npr01) {disf(main(npr01)) a start } which is above a diamond mine } yeah
- q2ec6.g.10: right okay i +'ve got {main(npr01) white water which +'ll be the same as the rapids }
- q2ec6.g.39: i +'ve got a swan +'s pond {main(npr02) which you won't have }
- q2ec6.g.47: the finish cross is directly know {main(npr04) how you can see the roof of the saloon bar }
- q2ec7.f.22: just above the fork {main(npr04) where where the dead tree is }
- q2ec7.f.30: so remind me {main(npr02) what i +'m i +'m i +'ve got to go underneath the dead tree }
- q2ec7.g.13: cut ut er up on up the left-hand side of local residents up to the corner where of crane bay do you see {main(npr02) what i mean }
- q2ec7.g.19: to the point see {main(npr04) where the point is }
- q2ec7.g.20: oh yeah yeah yeah go up as if you +'re can cross over the iron bridge or {main(npr02) whatever it is } you +'ve got there
- q2ec7.g.30: well on the s-- you +'re on the side of the mountain stream aren't you right well i want you to do a back-- a backwards "c" as if you +'re you +'re going round farmland and cutting the river cutting across the stream just below the dead tree so that ins-- stop {main(npr04) when you get to the bottom of the dead tree }
- q2ec7.g.35: see {main(npr02) what i mean }
- q2ec7.g.55: yeah just to the left of the pir-- no {main(npr02) what you do } is you do an "l" shape in the water
- q2ec8.f.50: aye what pad-- what part of the is it {main(npr01) bit that +'s lowest down } or the bit
- q2ec8.g.10: straight up from the from the bottom know {main(npr02) what i mean }
- q2ec8.g.46: know {main(npr02) what i mean }
- q2ec8.g.47: yeah go up the left-hand side of the stile er of the popular tourist spot ehm i-- i +'m just assuming {main(npr04) where that is ehm } and then come over the top of it and head down diagonally towards the bottom of well i +'ve got it as a dead tree you +'ve got it as another you +'ve what is it description
- q2nc2.f.86: right i +'ve got a popular tourist spot erm between the dutch elm and {main(npr04) where i am just now }
- q2nc2.g.25: so if you take the middle bird and you move up the page until you +'re probably about to {main(npr01) a point that +'s about half an inch horizontally higher than the point } you +'re at at the farmer +'s gate
- q2nc2.g.62: you +'ve just done {main(npr01) one that +'s curved down } from the ruined monastery and you +'re curving back up now towards the stile
- q2nc2.g.76: {main(npr04) where you are just now should be horizontally across from } say just below the bottom right-hand tip of it that +'s how high you should be on the map
- q2nc2.g.81: now you see {main(npr04) where the ruined monastery is }
- q2nc2.g.114: see {main(npr04) where the "e" is }
- q2nc3.g.50: up up to the left round the lost steps and curving down between the fallen pillars and {main(npr04) where you are just now eh at the bottom right-hand side of the fallen pillars }
- q2nc3.g.70: at the middle point at the mid point of the right-hand side of the circle i want you to draw a circle erm hang on don't draw it yet i i +'m still i +'m still thinking {main(npr02) what i +'m going to say here right }
- q2nc3.g.121: and then {main(npr04) when when your curve is underneath the "n" of mountain }
- q2nc3.g.125: i mean the left-hand side where you were {main(npr04) when you started going up it } right
- q2nc4.g.12: draw draw across to the right and up round {main(npr01) the imaginary obstacle which is halfway between the diamond mine and the end of the page }
- q2nc4.g.17: go right over the top edge of the rift valley and come down in the middle of it between the two sort of groups of cactuses or {main(npr02) whatever they are }
- q2nc4.g.31: {main(npr04) where i +'ve said the creek is below that } and slightly to the left there +'s an obstacle
- q2nc5.f.77: so you want me to draw {main(npr01) a point that +'s horizontal with the words white mountain }
- q2nc5.g.58: then {main(npr09) {main(npr02) what i assume } to be the flamingoes underneath } and 'til you +'re facing back upwards again
- q2nc5.g.73: just just just straight up from the s-- the the ruined city until you +'re within w-- until you +'ve reached {main(npr01) a point that +'s one and a half inches from the top of the page }
- q2nc5.g.76: well see {main(npr04) how the left-hand side of the mountain comes down }
- q2nc6.g.38: okay well {main(npr02) what you +'ve got to do } is moving across to the left you should be about three inches from the bottom of the page
- q2nc7.f.39: how far am i from the right-hand side of the page just now {main(npr04) when i +'m {main(npr04) when i +'m heading horizontally right } }
- q2nc7.f.49: see at do you see {main(npr01) the river that runs into crane bay }
- q2nc7.g.3: uh yeah right that +'s {main(npr02) what i +'ve got } yeah
- q2nc7.g.20: now go you got to cross {main(npr01) the the river that goes into crane bay }
- q2nc8.f.52: yeah that +'s {main(npr02) what i thought you were talking about }
- q2nc8.g.16: now curve up and out a wee bit and then straight up so that you +'re see {main(npr04) where your farmer +'s gate is }
- q2nc8.g.21: now you +'re going to move right you know {main(npr04) where the meadow is in the bottom right-hand corner }
- q2nc8.g.36: now if you say put make {main(npr01) a point that that +'s just off the top right-hand turret } or {main(npr02) whatever it is } you know just the top right-hand edge of that
- q2nc8.g.46: back down to like say {main(npr01) a point that +'s level } only on the other side
- q2nc8.g.49: {main(npr02) what you +'re going to do } is you +'re going to continue your downward line for about another inch moving down towards let me see in a compass direction it would be southwest
- q2nc8.g.62: you could come in a wee bit so that {main(npr04) when you go up } you uh you go up to the top left-hand corner of the stile but you +'re only say about a centimetre from the edge so that +'s your line
- q2nc8.g.105: now if you draw like a kind let +'s see see {main(npr04) where you have the east lake at the top }
- q3ec1.g.20: that +'s {main(npr04) where it should be }
- q3ec1.g.21: so {main(npr02) what you need to do } is continue past the diamond mine then past where you think the graveyard is
- q3ec1.g.38: okay {main(npr02) what you have to do } is now that you +'re paral-- parallel with the gallows right
- q3ec1.g.88: so i presume that +'s {main(npr04) why you must have an obstacle }
- q3ec1.g.89: so {main(npr02) what i want you to do } is go west as far left as the sta-- s-- just the edge of the "c" of the s-- cattle stockade
- q3ec1.g.90: then do you have to go up to avoid the because that +'s {main(npr04) how this map indicates } so i want you to go up not straight up ehm northwest
- q3ec1.g.115: understand {main(npr02) what i mean }
- q3ec2.g.10: right right i d-- think i know {main(npr04) where you are }
- q3ec2.g.14: well {main(npr02) whatever you can manage }
- q3ec2.g.41: i don't know but that +'s {main(npr04) where it i +'ve got a i +'ve got a cro-- i +'ve got a cross on my map here }
- q3ec3.g.20: and stop {main(npr04) when you +'re just past the adventure playground }
- q3ec3.g.62: eh just stop at the top of it 'til i s-- see {main(npr02) what you +'ve got }
- q3ec3.g.66: okay right come round almost circle the fallen cairn and almost back to like {main(npr04) where it would join your line }
- q3ec3.g.83: you +'ve got {main(npr01) the one that +'s coming more almost like } almost eh horizontal
- q3ec4.f.19: so this is about a ten inch line from the {main(npr04) where i am just now }
- q3ec4.g.30: right well see ah about an inch above the abandoned truck that is {main(npr04) where you should be }
- q3ec4.g.34: you go to your left obviously yes 'cause that +'s {main(npr04) where the abandoned truck is }
- q3ec4.g.44: 'til you +'re about an inch above {main(npr03) the path that you took to the footbridge } is that right
- q3ec5.f.23: yeah there +'s have you got {main(npr01) a public footpath that +'s just like } to just to the the southeast between me and the fallen cairn just now so i +'ll just go so it +'s more or less have you got more or less a straight line
- q3ec6.f.22: above {main(npr03) the lemon grove which you don't have }
- q3ec6.g.8: there is a poisoned stream on mine but {main(npr02) which you don't have }
- q3ec6.g.9: okay and so {main(npr02) what you do } is you come south immediately south at the edge of the footbridge oh for about for about an inch so that you +'re about an inch above the starting cross not actually above it you know but eh along and above it
- q3ec6.g.21: ye-- yes {main(npr02) which i don't have }
- q3ec7.g.10: so i want you to go due east and due east and then up to the left of the carved stones that way you +'ll avoid {main(npr01) {disf(main(npr01)) the graveyard } which is to the right of the diamond mine }
- q3ec7.g.34: i +'ve got {main(npr03) a cavalry thing which you don't have } so avoiding that i want you to go due south from where you are which is the edge of the page down past the cattle stockade
- q3ec8.f.4: yeah right i know {main(npr04) where you are }
- q3ec8.g.8: it +'s just to avoid the haystack you see {main(npr02) what i mean }
- q3ec8.g.24: and down you know just round it as in {main(npr02) what a sort of eh circle round it }
- q3nc2.f.12: if i oh {main(npr04) when i +'m by crane bay which direction } have i been coming from
- q3nc2.g.10: you +'ve g-- you +'ve got you +'ve got to go up ehm to your left again but keep quite close {main(npr04) when you get to that top corner keep qu-- } uh-huh
- q3nc2.g.22: and then {main(npr04) when it comes to crane bay you +'re keeping } quite close to the coast
- q3nc2.g.43: suppose that +'s one point in {main(npr03) my favour that i said } start at the chestnut tree
- q3nc2.g.50: at {main(npr01) the start which is above the haystack }
- q3nc2.g.74: {main(npr04) where we got to the last time }
- q3nc4.f.28: so it +'s to {main(npr03) the right of the mountain that i +'m going }
- q3nc6.g.43: and that +'s {main(npr04) where the finish is }
- q3nc8.g.20: and stop {main(npr04) when you get to where } it says seven beeches
- q3nc8.g.22: because you +'re avoiding {main(npr03) a chapel which i don't think you +'ve got }
- q3nc8.g.37: right and stop {main(npr04) when you get to the line where } they stop
- q3nc8.g.39: and {main(npr04) when you get to that curve of crane bay } stick closely to it
- q3nc8.g.51: stop {main(npr04) when you get to the bottom of them } no
- q4ec2.f.5: right so {main(npr04) where you +'ve got highest viewpoint } is there anything below that
- q4ec2.f.13: well {main(npr04) where i think that is } and the highest viewpoint +'s above where i am just now
- q4ec2.f.70: well i imagine so less i just drew round them {main(npr02) which i suppose i could }
- q4ec2.g.6: right to your right {main(npr04) where what is the next obstacle }
- q4ec2.g.26: right now {main(npr02) what you want to do } is diagonally eh from eh right to left go eh in front of safari truck
- q4ec2.g.54: now ehm since this obstacle is missing eh we can either go down and follow the exact same path as they +'ve gone or we can go across to the rope bridge and down there ehm just wondering i suppose i ought to keep it the same as {main(npr02) what they +'ve got } so ehm come down 'til you +'re just below the level of the word rope bridge
- q4ec2.g.80: right ehm now you want to eh draw a vertical line down from the {main(npr04) where you +'ve just left the rope bridge } but to the the right of the giraffes
- q4ec3.g.58: okay that +'s {main(npr04) where i want you to be }
- q4ec3.g.68: do you see {main(npr04) where there +'s {main(npr04) where the coastline comes round } } it +'s um there +'s a sort of like jutting out bit
- q4ec3.g.71: okay i want you to you see {main(npr04) where it comes down like that }
- q4ec3.g.73: then until until on that incline draw you know follow the line of the coast but don't don't go on to crane bay until you come to {main(npr01) the the next bit that comes up }
- q4ec3.g.78: so imagine you +'ve got a tree there and i want you to draw between where that tree would be {main(npr04) where the pebbled shore is } so just keep drawing go make your line go down a bit right and just to come to above pebbled shore and just stop the end there
- q4ec3.g.82: right see wh-- see {main(npr04) where the flagship is }
- q4ec3.g.83: right and see {main(npr04) where the pebbled shore is }
- q4ec3.g.84: imagine a a triangle with ehm an equilateral triangle with the pebbled shore flagship and finish right can you s-- sort of see {main(npr04) where that is }
- q4ec4.f.30: that +'s {main(npr02) what i mean i mean eh the apex of the curve is higher than the two base points basically }
- q4ec4.f.38: right i think i know {main(npr04) where it is right }
- q4ec4.f.78: right well i can't do an exponential so i +'ll see {main(npr02) what i can do }
- q4ec4.g.16: you turn straight up the page and make {main(npr01) a straight line which curves over and around top of the disused monastery }
- q4ec4.g.46: then there +'s {main(npr01) a sort of exponential curve that goes } up to your right from that point and it starts to become vertical to the left of the telephone box on a l-- line left of the telephone box
- q4ec5.f.52: {main(npr02) what you you mean } curve
- q4ec5.g.41: do you see the bulge it +'s like a it +'s {main(npr01) an incline that goes down }
- q4ec5.g.67: i want ehm you see {main(npr04) where the flagship is }
- q4ec5.g.71: can you do that avoiding {main(npr02) whatever you +'ve got underneath the pebbled shore }
- q4ec6.g.20: roughly but it ends at the same line as the disused monastery in {main(npr01) a curve that dips down } from the left-hand side of it
- q4ec6.g.34: there +'s a v-- there +'s {main(npr01) a hori-- horizontal line that goes under the telephone box }
- q4ec6.g.41: right and from there it +'s a straight line to {main(npr03) another line which is ehm level with the top of the picket fence } and the furthest most part of east lake
- q4ec6.g.42: {main(npr01) that bulge that goes out the left-hand side }
- q4ec6.g.43: on a l-- eh the finish point is on a line level with the picket fence about the middle of the picket fence and {main(npr01) {disf(main(npr01)) a vertical line } that touches the } outer m-- the left most part of east lake
- q4ec7.g.21: you know {main(npr02) what i mean }
- q4ec7.g.28: and then stop {main(npr04) when you get to the other side }
- q4ec7.g.73: stop {main(npr04) when you +'re parallel to the top of the white mountain }
- q4ec8.g.28: ehm it what what is there {disf(main(npr01)) {main(npr01) anything else that +'s in } eh } that +'s causing it to be up like that
- q4ec8.g.70: right ehm what i want you to do is is there anything between the go-- eh between the {main(npr04) where you are now } and the rope bridge
- q4nc1.f.38: oh right i see {main(npr02) what you mean }
- q4nc1.f.66: and {main(npr04) when i get to } yes
- q4nc1.f.78: {main(npr02) what i did with the white mountain }
- q4nc1.f.83: that +'s {main(npr02) what i +'m doing }
- q4nc1.g.41: right and then you +'re going to actually you +'re not just going to go ehm {main(npr04) when you go st-- } you +'re going to go back west again but if you actually kind of go up a wee bit then diagonally down know {main(npr02) what i mean like in a wee hump }
- q4nc1.g.63: well you see {main(npr04) how like the white mountain +'s jagged on the left-hand side }
- q4nc1.g.78: okay and see {main(npr04) how you } {main(npr02) what you did with the white mountain }
- q4nc1.g.87: right {main(npr02) what you +'re going to do } is like you +'re at the bottom of slate mountain and you +'re going to g-- actually go ehm you +'re going to go west like underneath the slate mountain
- q4nc1.g.89: do you know {main(npr02) what i mean } okay you +'re going to come as though you +'re just going up the top you +'re coming back the way you +'ve come
- q4nc1.g.95: uh-huh just to the bottom of the {main(npr04) where it says secret valley }
- q4nc1.g.97: well the finish is actually you know {main(npr04) where it says secret valley } it +'s just about a centimetre along from that and down a wee bit that +'s where the f-- uh-huh it +'s about a centimetre along from the letter "y" and about a centimetre down that +'s your finishing cross and that +'s the end
- q4nc2.f.39: uh-huh {main(npr04) where i started from } yeah
- q4nc2.f.45: {main(npr04) where i +'m looking at it it +'s on my left }
- q4nc2.f.52: oh well i could i just right you know {main(npr04) how you +'ve got the mountain }
- q4nc3.f.16: right i +'m at the start you know {main(npr02) what i mean i +'m a curve to the right } you +'ve not got the burnt forest you have got ah no you haven't
- q4nc3.f.23: right i get {main(npr02) what you mean now }
- q4nc3.f.55: i came from the burnt forest and i came and i did a d-- a kind of a curvy right just to like towards like you see {main(npr04) where it says burnt forest }
- q4nc3.f.56: just about parallel {main(npr04) where it says burnt forest }
- q4nc3.f.58: do you know {main(npr04) where i am }
- q4nc3.f.65: i know {main(npr02) what you mean now } right i +'m at the ravine and then i go along to where it says "r" of the ravine
- q4nc3.f.104: i +'ve got a boat house there +'s crane bay and i +'ve got a boat house just do-- alright do you do you see do you see {main(npr04) where my boat house is }
- q4nc3.f.106: i +'m just see {main(npr04) where the boat house is }
- q4nc3.f.156: do you know {main(npr04) how the flagship there +'s {main(npr01) a wee bit of bay that juts out } } do you want me to draw a line round that
- q4nc3.f.168: right see the flagship see {main(npr01) the wee bit of bay that +'s jutting out right } i +'m exactly two centimetres up above that
- q4nc3.f.175: right that +'s {main(npr04) where i am just now }
- q4nc3.f.180: see the {main(npr04) how you +'ve got the jutty-out bit } then it goes in and out is that where the finish is
- q4nc3.f.181: right so i c-- i aye i know {main(npr04) where you are }
- q4nc3.f.183: right okay i know {main(npr04) where you are now }
- q4nc3.g.25: do you know {main(npr02) what i mean }
- q4nc3.g.27: know {main(npr02) what a curve is uh-huh well } the bottom of it right
- q4nc3.g.42: a vertical line this is quite good vertical line and stop just {main(npr04) where the "r" is in forest }
- q4nc3.g.43: down from forest do you know {main(npr02) what i mean }
- q4nc3.g.52: ehm you know {main(npr04) how you got the ravine } just go up and past the ravine
- q4nc3.g.75: but missing out {main(npr01) anything that might be in between }
- q4nc3.g.109: draw a line until {main(npr02) what you +'ve got to do } is i would suppose that your avalanche is ehm miss-- right your avalanche is like outwith the line
- q4nc3.g.110: do you know {main(npr02) what i mean }
- q4nc3.g.112: okay right {main(npr02) what you do } is w-- wh-- in my picture i +'ve got two och how could you say bumps right i would say the avalanche is missed out it +'s drawn to miss out the avalanche but includes within this line it includes the concealed hideout
- q4nc3.g.135: well {main(npr02) what you could } do is draw a line underneath the concealed hideout until you get right see the "b" of crane bay
- q4nc3.g.153: {main(npr02) what you +'ll have to do is ehm eh follow that again }
- q4nc3.g.161: do you know {main(npr02) what i mean } draw a curve uh-huh
- q4nc3.g.201: no you +'re away fr-- right you see {main(npr01) the wee bit that +'s jutting out }
- q4nc4.f.2: {main(npr04) where am i starting oh right i +'ve got it } yeah i +'ve found the start yeah i +'ve found it uh-huh
- q4nc4.f.12: and a-- a-- {main(npr02) what i +'m doing it at yacht club } i +'m going i +'m going i +'m going i +'m going right i +'m going right towards the yacht club no but but that +'s how far down i want to come
- q4nc4.f.17: so i take it i +'m trying to miss {main(npr01) a parked van that +'s at the bottom of the page here }
- q4nc4.g.10: a yacht club right so you go down to just bel-- see {main(npr04) where the the words yacht club are }
- q4nc4.g.13: do you see {main(npr02) what i +'m no } don't g-- don't go along to the yacht club though right
- q4nc4.g.16: right do you know {main(npr02) what i +'m meaning }
- q4nc4.g.21: uh-huh down towards aye {main(npr04) where the yacht club is right }
- q4nc4.g.46: you +'re only going about i would say about two centimetres up from the allotments if you know {main(npr02) what i mean }
- q4nc4.g.47: do you see {main(npr02) what i mean }
- q4nc4.g.52: just go go up about a centimetre from the edge of that so you +'re sort of going diagonally up that way if you know {main(npr02) what i mean }
- q4nc4.g.71: it +'s my fault i know {main(npr02) what i know {main(npr02) what you +'re meaning } }
- q4nc4.g.87: so that +'s {main(npr04) where we are }
- q4nc4.g.125: there +'s two wee two i don't know {main(npr02) what they are } is it bricks or is it grass
- q4nc4.g.126: right {main(npr02) whatever it is }
- q4nc4.g.157: eh so {main(npr02) what you +'re doing } is sort of drawing if you c-- if you can imagine an "s" round the thatched mud hut and the telephone box right
- q4nc4.g.175: see {main(npr04) where i am }
- q4nc4.g.192: right up for about a centimetre beyond the left-hand edge of it see {main(npr04) where it gets } pointy
- q4nc5.f.7: top left right {main(npr04) where ah-- a-- i +'m sort of up to the to the left of the burnt forest }
- q4nc5.f.40: {main(npr04) how if i go towards that }
- q4nc5.f.80: see {main(npr04) where it says crane bay } and there +'s a big curve
- q4nc5.f.101: right that +'s yeah that +'s {main(npr04) where i am okay } right so i +'m coming straight straight down to the "b" of bay right okay
- q4nc5.f.104: or the the sea or {main(npr02) whatever it is at the bottom }
- q4nc5.f.126: goodness knows {main(npr02) what they are }
- q4nc5.f.149: yeah uh-huh well i +'ve i +'ve done a wee chink because i went the wrong way i +'m just just about yeah i don't know {main(npr04) where the finish is } but i think it +'s about here
- q4nc5.g.9: well what it is is it +'s a it +'s a kind of curved line right but don't draw this i +'m just telling you {main(npr02) what it is } but we just drew a straight line last time it +'s a curved line from start in this this right it starts at start right and it stops just horizontally from ravine but it stops down from start do you know {main(npr02) what i mean }
- q4nc5.g.11: it +'s just on line with ravine but it +'s like just a curvy line and you stop just {main(npr04) where you started } do you know {main(npr02) what i mean }
- q4nc5.g.15: just tell you {main(npr02) what draw a straight line }
- q4nc5.g.25: yeah right that +'s good and then you you draw horizontally just and stop {main(npr04) where the "t" is of forest }
- q4nc5.g.34: that +'s right i forgot right you know {main(npr04) where the seagulls are }
- q4nc5.g.35: well just go up and round the ravine in a do you know {main(npr02) what i mean }
- q4nc5.g.67: v-- you miss out you put the concealed hideout to your right and no wait a minute wait a minute you put the avalanche to the right of your line and the concealed hideout to the left of your line eh see it +'s a curvy line i don't know {main(npr04) how i could describe this }
- q4nc5.g.75: you know {main(npr02) what i mean it +'s to the r-- to the left of your line }
- q4nc5.g.76: do you know {main(npr02) what i mean }
- q4nc5.g.79: do you know {main(npr04) where the boat house is }
- q4nc5.g.88: i +'ve got {main(npr01) {disf(main(npr01)) one } that +'s ehm right } it +'s to the left of the concealed hideout about a centimetre down
- q4nc5.g.94: right so {main(npr02) what you do } is right you know {main(npr04) how you +'ve got crane bay }
- q4nc5.g.95: and you know {main(npr04) how you +'ve got the first } right you start off from your right okay and you +'ve know {main(npr04) how you +'ve got that first kind of bump }
- q4nc5.g.96: no right i tell you {main(npr02) what i } mmhmm
- q4nc5.g.132: right ehm {main(npr02) what you could do } is ehm
- q4nc5.g.137: {main(npr02) what you could do } is you could just follow right go a-- you know your bump
- q4nc5.g.138: know {main(npr04) how i +'ve told you to draw that curve }
- q4nc5.g.153: right {main(npr04) where the finish is is } just know the flagship
- q4nc5.g.158: ehm it +'s underneath the uh-huh the "p" or the it +'s underneath the the "e" and the "b" so that +'s {main(npr04) where the finish is right }
- q4nc5.g.172: do you know {main(npr02) what i mean }
- q4nc6.f.14: right okay then i know right i know {main(npr02) what i +'m doing now }
- q4nc6.f.44: right i n-- i know {main(npr02) what i know {main(npr02) what what you +'re doing } }
- q4nc6.f.47: aye that +'s alright i know {main(npr04) where you are }
- q4nc6.f.67: yeah but i +'ve missed the west lake don't suppose i +'ll go through it right okay right right i know {main(npr02) what i know {main(npr02) what i +'m doing } }
- q4nc6.g.5: see {main(npr04) how there +'s about a centimetre }
- q4nc6.g.27: all right that +'s good that +'s good because {main(npr02) what you +'re doing } is you +'re going up the side of the allotments
- q4nc6.g.35: right this is {main(npr04) where it gets } difficult
- q4nc6.g.46: if you can draw a diagonal line from the wee black house in the allotments up to the top up to the {main(npr04) where that point is about six centimetres }
- q4nc6.g.49: see {main(npr02) what you +'re right }
- q4nc6.g.51: i think that +'s o-- pff right well {main(npr02) what you +'re doing } is you +'re drawing a line it +'s not exactly eh east right it +'s sort of between two and three o'clock it +'s very very gradual incline up for about fourteen centimetres twelve see {main(npr02) what i +'m }
- q4nc6.g.65: do you see {main(npr02) what i mean }
- q4nc6.g.75: do you see {main(npr02) what i mean }
- q4nc6.g.103: if you know {main(npr02) what i mean }
- q4nc6.g.129: now this is {main(npr04) where you +'ve not got a thatched mud hut }
- q4nc6.g.133: eh well what you +'re wanting to do is you see the bottom of the east lake {main(npr01) the the line that +'s going down sort of diagonally sort } of
- q4nc6.g.140: you +'re wanting to sort of go it +'s a sort of curve aiming to the left and then going straight north do you know {main(npr02) what i mean it +'s like th-- the left-hand side of a "u" } or something like that right
- q4nc6.g.143: so that +'s {main(npr02) what you +'re trying to avoid } if you can imagine a thatched mud hut sort of halfway between the telephone box and the bottom right-hand corner of the east lake
- q4nc6.g.146: do you sort of see {main(npr04) where i +'m going }
- q4nc7.g.6: {main(npr02) what you +'re going to do } is you +'re going to from the start you +'re going to go left and you +'re going to go down down you know like you +'re going to go across a bit and down to the bottom of the extinct volcano
- q4nc7.g.7: know {main(npr02) what i mean }
- q4nc7.g.23: to {main(npr03) that dot that i +'ve just given you about a centimetre from the extinct volcano }
- q4nc7.g.42: and {main(npr02) what you +'re going to do } is draw a straight line to the left
- q4nc7.g.49: okay so go s-- uh-huh just go straight up and veer off to the right to the rope bridge you know {main(npr04) how you +'ve the rope bridge }
- q4nc7.g.63: uh-huh that +'s {main(npr04) why you +'re going down }
- q4nc7.g.65: see {main(npr02) what i mean }
- q4nc7.g.77: uh-huh well you know {main(npr02) what i mean you know } as though you +'re going up that way
- q4nc7.g.79: so i know exactly {main(npr04) where you are }
- q4nc7.g.88: okay that +'s {main(npr04) where you +'re heading-- directly below it }
- q4nc7.g.89: that +'s {main(npr04) where you want to head for } but you +'re going to d-- go d-- like diagonally to it
- q4nc7.g.102: see between this thi-- see {main(npr04) how the saxon barn and the rope bridge are above each other }
- q4nc7.g.104: so do you see {main(npr02) what i +'m going to you +'ve got the white mountain up above the saxon barn }
- q4nc7.g.105: well {main(npr02) what we +'re going to do } is we +'re going down and we +'re doing {main(npr09) a "u" shape to miss these pelicans }
- q4nc7.g.106: so {main(npr02) what you +'re doing } is you +'re are there they +'re horizontal to the saxon barn but they +'re they +'re th-- they +'re they +'re they +'re down a bit they +'re in between the saxon barn and the rope bridge if you can think about it
- q4nc7.g.108: if you make a triangle from saxon barn to rope bridge at the point and that +'s {main(npr04) where the pelicans are }
- q4nc7.g.110: and then like you make a triangle out of it that +'s {main(npr04) where the pelicans are } so you want to draw a "u" shape underneath these pelicans
- q4nc7.g.119: and right and see {main(npr04) how the white mountain goes up diagonally } right
- q4nc7.g.138: ehm about three inches just no i d-- i +'ll tell you {main(npr02) what see your slate mountain }
- q4nc7.g.144: you know {main(npr02) what i mean }
- q4nc8.f.49: i know {main(npr04) where i +'m going }
- q4nc8.f.90: 'cause i presume that +'s {main(npr02) what oh no i +'m i +'m c-- i +'m cutting his head off }
- q4nc8.f.102: i +'m in line with the letter "s" of giraffes that +'s {main(npr04) where my last line is }
- q4nc8.f.108: right okay so i +'m s-- uh-huh i see {main(npr04) where you +'re going }
- q4nc8.g.22: just uh {main(npr02) whatever you like it doesn't matter } as long as we miss the mountain
- q4nc8.g.32: right {main(npr02) what what you +'ve got to do here } is you +'ve got to drop down towards the safari truck
- q4nc8.g.47: right that +'s fine okay you you want to turn left and head towards the field station but don't right wait a minute and and stop {main(npr04) when you are at er when } you +'re directly below the "t" of highest viewpoint the the f-- "t" of highest
- q4nc8.g.80: basically {main(npr02) what you +'re doing on my map } you +'re dropping nearly straight down
- q4nc8.g.84: ehm right {main(npr02) what what i +'ve got here } is i +'ve got a great lake
- q5ec1.g.22: you should be round a hundred and eighty degrees around to the abandoned cottage and then turn right okay so you +'ve {main(npr02) what you +'ve done } is you went round cottage round yes
- q5ec1.g.27: now you +'re going along and then you turn up right again and you keep going until you find a lake {main(npr02) what you mean } turn left
- q5ec1.g.49: now you skirt around the inside o-- side of the lake that +'s {main(npr01) side of the lake that is nearest to the middle of the map } okay
- q5ec1.g.66: quite {main(npr04) why you want to go there } i don't know but ah we better score them out then
- q5ec2.g.7: well once you +'ve gone up 'til you +'re past that on a straight line then go straight line along it and back up above it do you know {main(npr02) what i mean }
- q5ec2.g.12: and then straight up about about five six centimetres until you get to the uh-huh but not directly above it to the left of it and then up until you get to the above {main(npr01) the peak of the slate mountain which is just on your left } uh-huh it +'s a big slate mountain right well do that anyway until you +'re about uh-huh slate mountain right is that part that i said was about that m-- a centimetre and or two above the start go up about five or six centimetres uh-huh and then move to your left about two and a half centimetres and then down diagonally from that about you know s-- uh-huh to miss hot wells
- q5ec2.g.14: right so you go round down down below the hot wells and skirt round it at the bottom uh-huh 'cause you +'ve not got a slate mountain just do {main(npr02) what i tell you }
- q5ec2.g.22: just mirror that on the bottom until you +'re s-- you start m-- until you finish that where you started to do a curve at the top see {main(npr04) where you started to curve up above the lake }
- q5ec2.g.27: right uh-huh that +'s {main(npr02) what i was trying to say }
- q5ec4.g.26: right and then just {main(npr04) where the word pine forest is } just stop at the "p"
- q5ec4.g.36: right so see {main(npr04) when the nose comes out } it comes back in to the face
- q5ec4.g.53: right well sort of sticking to the coast you know wher-- go-- whe-- whe-- {main(npr04) where the coast goes up and down vertical }
- q5ec4.g.58: the outside of the page and then eh sort of draw a are you about th-- in line with the rocket bit or have you done that no but like s-- see {main(npr04) where your line is at the side of the page } is that at rocket like where the words rocket are written
- q5ec5.f.4: oh they +'re directly below the below the fast running creek okay so {main(npr04) when it +'s {main(npr04) when i come past the diamond mine } i +'ve to go diagonally towards the fast running creek along and then up }
- q5ec5.f.18: i want to know {main(npr04) why i didnae get in the saloon bar }
- q5ec5.g.8: is it south of the walled city i assume this is sou-- well keep keep it {main(npr02) whatever it is on your left } and circuit it so that you +'re facing do you see the stone creek and the flat rocks
- q5ec6.g.20: just that +'s {main(npr04) where the route goes }
- q5ec6.g.21: so you do a wee lump and then that comes in just maybe above the wee shed in the bakery see {main(npr04) where the shed is in the bakery } right
- q5ec6.g.27: then you follow the coastline round just eh about two centimetres towards there +'s a sort of a wee and then then then the bay starts sloping down vertically right just about where about {main(npr04) where it slopes down right }
- q5ec7.f.19: see {main(npr04) when it see {main(npr04) when you said the abandoned cottage } }
- q5ec7.g.37: well you see {main(npr04) where your start position is }
- q5ec8.f.13: uh-huh aye okay uh-huh {main(npr02) what you mean down towards the bottom of the paper }
- q5ec8.g.5: well there +'s two yeah there +'s two but there +'s one down {main(npr01) here that isn't on your page } okay
- q5nc1.f.50: i don't know {main(npr02) what a trig point is }
- q5nc1.f.59: eh like like there +'s t-- like there +'s two rabbit ears and {main(npr04) when you get to the one on the right you have to start going right }
- q5nc1.g.25: and then {main(npr04) when you see the old mill above you turn up the way } and you +'re going past the old mill with it on your
- q5nc1.g.72: see {main(npr04) when it starts turning up to the left }
- q5nc1.g.74: you know {main(npr02) what i mean }
- q5nc1.g.82: don't cross {main(npr03) the pass path that you +'ve been on already ehm well you shouldn't be near the path really }
- q5nc1.g.107: and just go past {main(npr01) the bit that +'s jutting out }
- q5nc1.g.111: now just {main(npr04) where it turns up } just carry on the path you are for a few more steps and you should be finished
- q5nc2.f.10: ehm is it straight down from the waterhole {main(npr04) where you want me to go }
- q5nc2.f.52: so where do you want me to go {main(npr04) when i come down this mountain }
- q5nc2.g.61: right {main(npr04) when you +'re at the top go straight up for two and a half inches absolutely straight }
- q5nc2.g.70: {main(npr04) when you get to the go between the lake and the roman baths }
- q5nc2.g.73: right well go down to the bottom half of the lake but ehm start straightening out as if you were going back to where you started but le-- leave about an inch between the path {main(npr04) where you went round the lake } and the path {main(npr04) where you +'re coming out of it }
- q5nc2.g.77: go down the sort of slightly flat side {main(npr01) the the side that +'s about an inch of the lake f-- } just follow that down
- q5nc2.g.82: now {main(npr04) when you +'ve done } that you should be ehm about equal with where you started going round the lake but about an inch and a half down from there
- q5nc2.g.84: so then head downwards about three and a half inches to the a-- {main(npr04) where the antelopes are ehm }
- q5nc3.g.17: at a you know {main(npr02) what i mean }
- q5nc4.f.35: don't know {main(npr04) where i am }
- q5nc4.f.114: yeah that +'s {main(npr04) where i +'m going }
- q5nc4.g.52: ca-- you +'re going to slope down and it +'s going to be oh let me see {main(npr04) how i could explain that at about five } o-- say {main(npr04) how like at five o'clock you +'ll have a small hand with the small hand sort of } like darting down towards the five
- q5nc4.g.89: that +'s {main(npr04) where you should be }
- q5nc4.g.96: {main(npr01) the one that +'s towards the right }
- q5nc4.g.121: well you +'re heading towards the old lighthouse that +'s {main(npr04) where you should be now }
- q5nc5.g.19: yeah okay {main(npr02) what you want to do } is is you want to be sort of like going up and then curving right round the fast flowing creek
- q5nc5.g.29: right well {main(npr04) when you {main(npr04) when you +'re coming down the left-hand of the apache camp just keep heading along } and go over the top of the walled city }
- q5nc5.g.44: so that +'s {main(npr04) where you want to end up }
- q5nc6.g.13: do you know {main(npr02) what i +'m talking about }
- q5nc6.g.31: do a half circle and see {main(npr04) when you come to the point just at the end of that half circle } are you at it
- q5nc6.g.46: do you know {main(npr02) what i mean }
- q5nc6.g.79: right you +'re going to slants go to the end of the rocket warehouse if you know {main(npr02) what i mean }
- q5nc6.g.80: see {main(npr04) how the top of the rocket warehouse go to the end of that }
- q5nc7.f.31: {main(npr04) where there +'s a } sort of like ehm a dip a crag sort of thing
- q5nc7.g.27: yeah now you know {main(npr04) where the bottom sticks out }
- q5nc8.g.28: then ehm do you see the white mountain right well you want to curve up towards it but making where from {main(npr04) where you are now } so that it looks like the bottom of a basin
- q5nc8.g.39: no eh never mind ehm just come round the lake and then as if you were heading back to the left-hand side of the page but but just if you just stop {main(npr04) where you +'re parallel to where } you started going round the lake about an inch down from there
- q5nc8.g.41: and then do you see the {main(npr04) where the antelopes are }
- q6ec1.f.29: right i +'ll tell you {main(npr02) what i +'ve got }
- q6ec1.f.36: describe {main(npr02) what you +'ve got }
- q6ec1.f.79: {main(npr01) the bit that looks a bit like india } or something
- q6ec1.g.40: list-- i know this is me explaining {main(npr02) what i +'ve got on the page } right and then {main(npr04) when it gets to the top one bit of the stream } goes up and one bit goes left and up
- q6ec1.g.42: no i don't have a bridge but maybe that +'s your bridge then that +'s {main(npr04) how it +'s crossed }
- q6ec1.g.48: and up to probably {main(npr04) where your bridge is then }
- q6ec1.g.60: right in like {main(npr04) where two streams meet } you have a dead tree
- q6ec1.g.62: about seven or eight centimetres along so {main(npr02) what you +'ve got to do } now is like go round that
- q6ec1.g.75: {main(npr02) which i don't have }
- q6ec2.f.46: well it +'s like a wall and then it +'s like {main(npr01) a gate which is broken }
- q6ec2.g.19: move {main(npr04) when you have gone down from the telephone kiosk } and you +'re almost at the bottom of the paper
- q6ec2.g.31: now you are at the left of the gatepost and if you see {main(npr02) what i mean } standing at the top of it
- q6ec2.g.52: so {main(npr02) wha-- what does your obstacle look like }
- q6ec2.g.58: well move up until you +'re slightly clear of the gatepost if you see {main(npr02) what i mean }
- q6ec2.g.73: i have {main(npr01) {disf(main(npr01)) a west lake } which is on the east } actually but never mind
- q6ec2.g.79: now move over the top of the monastery if you see {main(npr02) what i mean in relation to the paper }
- q6ec2.g.100: move left from where you are at the moment so that you +'re above the stile but stop {main(npr04) when you get past the stile }
- q6ec2.g.113: and stop {main(npr04) when the stile stops }
- q6ec2.g.136: well like a hill except yeah i suppose {main(npr02) what i mean by that } is there +'s a bump in the route there isn't a bump on the map
- q6ec2.g.159: well {main(npr03) the great viewpoint that i have } is below the lake and if there was a midline through the lake it would be probably s-- s-- very slightly to the left of the midline
- q6ec2.g.173: {main(npr04) now wh-- where you are from where } you are at the moment if you were if you move left and along the base of the lake
- q6ec3.f.60: eh no i have {main(npr01) a rock fall which is about halfway along the page } and about three quarters of the way up
- q6ec3.g.15: so that you want to come up the page and then {main(npr04) just when you +'re about in line with the rope rope bridge } just turn right so you +'re across it
- q6ec3.g.20: if you sort of head along so that you +'re about in line with the bottom of the water if you know {main(npr02) what i mean }
- q6ec3.g.60: to about the right-hand side of the mountain level if you know {main(npr02) what i mean }
- q6ec4.g.12: uh but don't go r-- {main(npr04) when you +'re halfway along it sort of go down and through the bottom of it }
- q6ec5.g.6: to about four centimetres from the top of the page and then yeah and then go left straight along until you get to the gorillas or the banana tree or {main(npr02) whatever it is } and then up so that you +'re about have you got a rope bridge
- q6ec5.g.24: well now if you just sort of curve round until you +'re in line with the fallen pillars but you +'re still going sort of straight up if you know {main(npr02) what i mean } and do you have ancient ruins
- q6ec7.g.24: {main(npr04) where the dead tree is on the other side of the stream } there +'s farmed land so {main(npr04) where you are just now go right for about } f-- six centimetres and then down 'til you +'re in level line with the bottom of the dead tree and then cut across 'til you +'re right below the dead tree yeah mmhmm that +'s okay there +'s no bridge here either
- q6ec8.g.19: um {main(npr02) what you want } to do is move from the farmer +'s gate to the le-- from the left of the farmer +'s gate right and up until you +'re left of the ruined monastery
- q6ec8.g.24: now if you move over the top of the ruined monastery and left and stop at the end of the ruined monastery if you see {main(npr02) what i mean the left-hand side }
- q6ec8.g.28: well {main(npr02) what you want to do is move along } until you are level with the left of the stile and then move up to the top of the stile so that you +'re on the left-hand side of it
- q6ec8.g.50: so if you can move from the {main(npr04) where you are at the moment upwards and left } so that you are just below the bottom of the lake and about midway along the lake
- q6ec8.g.53: oh yeah i see {main(npr02) what you mean }
- q6ec8.g.54: no midway along from the left to the right not from like the top to the bottom if you see {main(npr02) what i mean }
- q6ec8.g.56: right just take {main(npr04) where you are at the moment }
- q6ec8.g.67: then it goes up in a sort of a curve and if you can follow if you can continue to move left basing it on {main(npr03) the line that you you +'re at } just now until the left completely fini-- until the lake completely finishes because there +'s a bit above you
- q6nc1.g.10: the well you know {main(npr04) where crane bay is }
- q6nc1.g.28: right now you know {main(npr04) where the local residents stay }
- q6nc1.g.29: right now you know {main(npr04) how there +'s a groove in crane bay }
- q6nc1.g.56: then you stop just at the bottom of the dea-- not just ehm you know {main(npr04) where it says dead tree }
- q6nc1.g.64: right now is you know {main(npr04) how the forked stream divided }
- q6nc1.g.67: uh you know {main(npr04) where you stopped }
- q6nc1.g.85: there +'s a kind of ehm er right take it round round there righ-- there +'s a kind of eh tip made at green bay you know {main(npr04) where the sub is }
- q6nc1.g.92: down a few centimetres and take it down to the right towards the pirate ship and that +'s {main(npr04) where you finish }
- q6nc2.f.1: yeah the thing {main(npr01) the cross that says start } yeah
- q6nc2.f.59: and how far down so i +'m {main(npr04) just sort of where the writing is on the left-hand side }
- q6nc2.f.125: i don't know if i should sort of avoid this popular tourist spot or go to it or {main(npr02) what you see }
- q6nc2.f.138: yeah yeah that +'s {main(npr04) where i am yeah }
- q6nc2.f.155: oh right i see wh-- i see {main(npr02) what you +'re doing a bit better now } right i hopefully allowed to scrub that out
- q6nc2.f.157: oh right sorry there was a bit of a don't know what the what the {main(npr02) wha-- what the psychologists +'ll take from that } i don't know right from my left perhaps
- q6nc2.f.160: right i know {main(npr04) where you are }
- q6nc2.g.30: {main(npr02) what do } well basically you go up sort of a very slight diagonal line until you +'re above the meadow
- q6nc2.g.36: yeah well that +'s that +'ll be that +'s probably {main(npr04) where you should go then }
- q6nc2.g.51: i know {main(npr04) where you are }
- q6nc2.g.66: right we-- west lake is between the start and {main(npr04) where you are }
- q6nc2.g.122: yeah that +'s {main(npr04) where i +'ve got the lake }
- q6nc3.f.13: i +'ve got {main(npr01) a thing that says banana tree }
- q6nc3.g.15: uh-huh just stop {main(npr04) where you {main(npr04) when you reach the missionary camp } you know just about s-- then turn left } all the way down all the way along
- q6nc3.g.22: yeah i +'ve got a rope bridge you +'re supposed to pass through well supposed to start from the missionary camp go right down to the {main(npr02) whatever and go back right to the top }
- q6nc4.f.10: i +'ve got like you know {main(npr04) where the swamp is }
- q6nc4.f.27: in just {main(npr04) where i +'m going } there +'s a cactus as well
- q6nc4.f.57: down to about where just {main(npr04) where the stone creek is yeah }
- q6nc4.f.79: {main(npr04) when i finish }
- q6nc4.g.33: uh-huh well straight across from the rocks on the left i +'ve got the stone creek so {main(npr02) what you want to do } is you want to keep going down the same direction you +'re going
- q6nc4.g.37: right now you want to go i +'ve got white water you +'ve you +'ve got something else apparently you want to go up slightly and {main(npr02) what have } what have you got to the left of where we are
- q6nc4.g.40: you want to go up the same sort of gradient to the left as you +'ve been going down if you know {main(npr02) what i mean }
- q6nc4.g.64: well basically from the noose you +'re wanting to get to underneath the saloon bar {main(npr02) what you +'ve got to do } is y-- ehm drop from the the noose in a sort of curve to your left so that you +'re just about the level at the top of the saloon bar
- q6nc4.g.70: so from from here you want to go up in a curve and then back down so you +'re at the same level you were originally avoiding {main(npr03) the swan pond that i +'ve got }
- q6nc4.g.73: that +'s {main(npr04) where the finish is }
- q6nc5.g.80: ah right round the bottom of it then go straight down to where you know {main(npr04) where the gazelles are }
- q6nc6.f.10: it +'s it +'s undernea-- it +'s underneath the left-hand side of the valley you know {main(npr04) how the valley sort of dips }
- q6nc6.f.34: right that +'s {main(npr04) where i am }
- q6nc6.f.46: right that +'s {main(npr04) where i am }
- q6nc6.g.58: i see so you +'ve got to basically from where you are go along very slightly and then curve up over the swan pond and then back down to {main(npr03) the same level that you +'re at }
- q6nc7.f.20: eh just it forks {main(npr04) where there +'s a tree }
- q6nc7.f.51: to the the top of the {main(npr04) where it sort of splurges out into the lagoon }
- q6nc7.g.7: no ehm you know {main(npr04) how there +'s local residents }
- q6nc7.g.13: just {main(npr04) where the tip of crane bay is }
- q6nc7.g.16: and then up you know {main(npr04) how there +'s a a wee kind of groove in crane bay then } it goes down towards the forked stream
- q6nc7.g.18: right and just stop there right ehm you know {main(npr04) how there +'s local residents there }
- q6nc7.g.19: right well see {main(npr04) where you +'ve stopped } just go to the right
- q6nc7.g.49: uh well you +'ve curved out towards the right so you +'re like in the middle of the river now kind of thing {main(npr04) where the dead tree is at the bottom of that }
- q6nc7.g.71: eh right you know how {main(npr04) where there +'s ehm let me see know } how where sandy shore is that line towards the left
- q6nc7.g.81: and then along a few centimetres to the right just to the t-- ehm left of the pirate ship and that +'s {main(npr04) where it finishes }
- q6nc8.g.8: so {main(npr02) what you do } is if you yeah
- q6nc8.g.9: well i +'ve got a stone circle marked on mine so you need to go underneath it so {main(npr04) where you go } is you go down the left-hand side it +'s directly underneath the telephone kiosk
- q6nc8.g.14: but then stop {main(npr04) when you +'re uh-huh } that +'s {main(npr02) what i mean you +'re five five centimetres right }
- q6nc8.g.33: right so {main(npr02) what you do } is you go up sort of take up diagonally left on a very very slight angle
- q6nc8.g.41: and you go down diagonal ano-- and underneath {main(npr01) the bottom of dead tree which +'ll be the dutch elm probably }
- q6nc8.g.58: and stop at the bo-- {main(npr04) when it reache-- {main(npr04) when it turns a corner ninety degrees stop } } right
- q6nc8.g.60: {main(npr04) when you +'re going up the left }
- q7ec1.f.6: just tell me {main(npr02) what you } {main(npr02) what it is to you dave and i +'ll do it for me }
- q7ec1.f.54: just after the on {main(npr03) which side of the line that i +'ve just drawn down }
- q7ec1.f.57: so that +'s away you +'re in i +'ve got {main(npr03) my parched river which i +'ve avoided }
- q7ec1.g.23: but {main(npr02) what you go round the top of it then } hang a left hang south
- q7ec2.f.5: {main(npr04) where it says carpenter }
- q7ec2.f.35: right i +'ll try and describe it to you {main(npr02) what i think }
- q7ec2.g.29: just below well you want to come down aloalo let me see south just off south the same about the same you know {main(npr04) how you came below east you want the same } to the east of south about the same sort of about five degrees off basically
- q7ec2.g.34: right on my drawing i +'ve got {main(npr01) a chapel that +'s about an inch long on the on the map }
- q7ec2.g.36: so you want to {main(npr02) what you want to do } is you +'re going down about two inches again but you +'ve got a eh a net move east of about an inch
- q7ec2.g.39: curve it and then you want to go in a southwest of there like direction until you meet the eh the what i ini-- {main(npr02) what i } init-- ini-- i initially said
- q7ec2.g.41: but what your point your initial point mark a point two inches south one inch east of the {main(npr04) where you stopped the last time }
- q7ec2.g.48: you {main(npr02) what you want to do } is you want to clear the eh first movement round the chapel will have to clear the beech trees and then come down again to under the first ts on the right-hand beech tree
- q7ec2.g.68: well what my map does it does this test tube thing round the reclaimed fields then it heads south towards the you +'ve got a lower right-hand tip and then you +'ve got two tips off crane bay on {main(npr03) the right-hand side which are just about on the same level }
- q7ec2.g.91: well you want to well anyway follow crane bay round the curve goes going going going west following the contour until you meet just {main(npr04) where you stop going west } and we head south
- q7ec2.g.93: and just {main(npr04) where it finishes there } come about you want to be about an inch to the west of that where you {main(npr04) where you stop } after going southwest
- q7ec2.g.129: yeah you want to go up like about due north about half just {main(npr04) where the wee bump in the tree is }
- q7ec3.f.17: i +'ll be about an inch and a half off granite quarry {main(npr04) when i start curving } and i +'ve got a waterfall to the left of the granite quarry
- q7ec3.g.8: inch off the bottom and {main(npr04) when you go east } you go in a-- in about three inches
- q7ec3.g.25: until erm well you go up pa-- you go up and round it you go north and you keep going round you sort {main(npr04) when you get to about the word granite quarry on y-- y-- on your right-hand side of the granite quarry } you are you start curving around it over the top of it
- q7ec3.g.62: y-- you +'re trying to get up back up to {main(npr01) the finish which is just between the cornfields and east lake }
- q7ec3.g.68: i start going parallel along i mean skirting along east lake about the line comes up to about the "a" below the "a" and {main(npr04) where the east lake +'s written }
- q7ec3.g.70: mm up to about the "k" {main(npr04) whenever you can get there }
- q7ec3.g.72: skirt along east lake to {main(npr01) the finish which is just right }
- q7ec4.g.19: well just at the the footbridge next to when you come off there +'s a poisoned stream so {main(npr04) when you come off the footbridge you have to go due south maybe about an inch } and a half
- q7ec5.g.28: so that you {main(npr04) when you go north } you start going north you you come up on the right-hand side of it and you curve round over the top of it
- q7ec6.f.15: yeah see {main(npr04) where it finishes }
- q7ec6.f.78: {main(npr04) where i can go over it }
- q7ec6.f.109: know {main(npr02) what i mean }
- q7ec6.f.128: {main(npr04) where i am just now }
- q7ec6.f.150: so if there +'s just a wee totty bit of monkeys or baboons or {main(npr02) whatever you call them }
- q7ec6.f.175: yeah the far away {main(npr01) one the one that +'s yeah }
- q7ec6.g.3: well on the the eastern side of the water bit you see {main(npr04) where the water is }
- q7ec6.g.6: see {main(npr04) how there +'s a bit of rock at the sides at the top }
- q7ec6.g.20: come along from the start point to just come straight west to the edge of the falls above the {main(npr04) where the edge it would start to come down }
- q7ec6.g.29: and now curve round ehm see where a-- to the bottom of the "c" of crest right you know {main(npr04) where the "c" is }
- q7ec6.g.66: that +'s {main(npr02) what i told you to go over three inches along the bottom } right
- q7ec6.g.85: right see the bridge bit along the top uh-huh {main(npr04) where you can go over it }
- q7ec6.g.90: {main(npr04) when you come off the footbridge go for about half a centimetre at the very most } uh-huh half a centimetre out
- q7ec6.g.97: now see {main(npr04) where the "m" of stream is }
- q7ec6.g.109: now you know {main(npr04) where the old temple is }
- q7ec6.g.114: that would be the cur-- that quarter of the clock the way just picture that {main(npr01) the way that would go }
- q7ec6.g.132: no well {main(npr04) where you are ju-- put a put a wee point there }
- q7ec6.g.141: now go {main(npr04) how far you +'ll be about three quarters of a centimetre below the word abandoned truck the words }
- q7ec6.g.153: ehm to about the {main(npr09) {main(npr04) where you started off } to make that a "u" shape that bit of path }
- q7ec6.g.154: you know {main(npr04) how you +'ve come down and along }
- q7ec6.g.174: about a third of the way up there +'s {main(npr01) a wee bit that +'s almost at a horizontal }
- q7ec6.g.196: {main(npr01) the one that would be at the front of the pyramid } right
- q7ec6.g.201: to below the d-- right {main(npr04) where you are just now remember } you do drew the test tube earlier
- q7ec6.g.212: you see {main(npr01) {disf(main(npr01)) the the two dark thick lines } that are in that drawing of remote village }
- q7ec7.f.24: where the totem pole the bottom of the {main(npr04) where the totem pole would be }
- q7ec7.g.16: so you come down the other side of the carved stones down and {main(npr04) when you get to the top of the indian country just } you +'ve not got the great rock eh yeah just go down to the top of the indian country first
- q7ec7.g.20: yeah {main(npr04) when you get to above the big teepee then it +'ll be go down about an inch inch and a half at a forty-five degree angle from that }
- q7ec7.g.43: well about an inch to the left of the wee tree an inch and a half to {main(npr03) the left of the wee tree that the bandit +'s lying up against }
- q7ec8.f.19: doesn't sound like {main(npr02) what i +'ve got }
- q7ec8.f.92: no i +'ve got {main(npr01) attractive cliffs which are round } uh-huh
- q7ec8.g.14: well take a curve well you know {main(npr04) where the c-- er the carpenter +'s house is }
- q7ec8.g.25: so on the level yeah but across below the start see {main(npr02) what i mean }
- q7ec8.g.61: you +'re going directly below the start but you +'re taking {main(npr01) {disf(main(npr01)) a curve } that just misses the haystack }
- q7ec8.g.99: and you need to go around it so eh yeah so you the the actual point {main(npr04) where you want to finish up } is eh you see the the thick tree trunk on the right-hand side of the seven beeches
- q7ec8.g.104: and that +'s {main(npr04) where you e-- want to finish up }
- q7ec8.g.123: and you want to follow the contours of the bay round to the first well you know {main(npr04) how it it sort of goes down in a curve } and then you get a southern a dead south it goes almost due south well you want to follow the contours round to that point
- q7ec8.g.125: right well you want to go see {main(npr04) where it goes di-- due south } and then it almost goes due west
- q7ec8.g.129: no eh just a cen-- you want to do a centimetre above d-- the western-most tip right and draw a straight line from where you +'ve stopped now you know {main(npr04) when y-- that +'s right }
- q7ec8.g.142: {main(npr04) when you get to chestnut tree } curve round and go to about half an inch from the bottom of the chestnut tree
- q7nc1.f.46: to the and then along to {main(npr01) the indian country which is below it }
- q7nc1.g.22: right {main(npr04) when you get to the cattle stockade } go straight up right 'til you get to the cavalry place that you +'ve got a little fort thing
- q7nc1.g.35: if you know {main(npr02) what i mean } if you just walk up and then start going back up the way again to the outside of a gold mine have you got a gold mine
- q7nc1.g.46: uh-huh {main(npr04) when you get to the gold mine } start going down a bit
- q7nc2.f.96: right {main(npr04) where i +'m coming down } there +'s it +'s like a flat bit of the bay right and if you move to your left it +'s all like a headland jutting out into the bay like a a shallow curve
- q7nc2.f.102: i +'ve got attractive cliffs at the bottom of th-- see {main(npr04) where the bay goes down } it the it +'s at the bottom there
- q7nc2.f.116: ha i +'ve got a chestnut tree right so d-- but on the left-hand side between the two that +'s {main(npr04) where the spaceship is }
- q7nc2.f.128: like {main(npr02) what we did round the fields }
- q7nc2.f.136: so where do you want do you want me to bloop round this round {main(npr02) what i +'ve got }
- q7nc2.g.19: so there so {main(npr02) what we want to do now } well we should have gone um
- q7nc2.g.32: okay so now we want to go to {main(npr01) the right which is to the east }
- q7nc2.g.33: so yeah well we want to of this is {main(npr02) what i } okay well let +'s see we want to go st-- east east about two inches and then sort of slope down about two inches and approach the left of these trees
- q7nc2.g.41: and ah well well there were trees that we just got by and now yeah yeah that +'s exactly {main(npr04) where you should be } but now is there something even be-- right below the trees
- q7nc2.g.65: {main(npr04) where it sort of 'cause then then like the bay drops down }
- q7nc2.g.66: so just {main(npr04) where the bay drops down } stop there okay and now {main(npr02) what we want to do } is like a little waterfall sort of like do you have directly to your left do you have like cliffs and with a meadow on top of it
- q7nc2.g.71: what there is a meadow up there so okay no i have something that you don't then but so 'cause there +'s another vast meadow about an inch up from the attractive cliffs so we need to go in between the attractive cliffs and this meadow so like slope down to the yeah so {main(npr02) what you do go left at gentle slope } 'til you +'re about a half an inch above the attractive cliffs and go straight to the left above them so a gentle slope down 'til the right of the attractive cliffs
- q7nc2.g.80: okay 'cause that +'s where we +'re su-- is do you have a f-- an that +'s {main(npr04) where we +'re supposed to finish } so {main(npr02) what you do } if you +'re at the edge of the paper just drop down about okay
- q7nc3.f.53: i think that +'s i-- it +'s tha-- is {main(npr04) where you are }
- q7nc3.g.8: could you go down from {main(npr01) the the writing that says site of forest fire }
- q7nc3.g.38: oh right there +'s t-- actually two on mine so if you uh you should have a granite quarry and then a waterfall well that +'s {main(npr02) what i +'ve got on my map }
- q7nc3.g.49: just if you keep about two centimetres below {main(npr01) the w-- the writing that says waterfall }
- q7nc3.g.52: and {main(npr04) when you get to the top of the waterfall oh you should just go up above the waterfall about five centimetres two inches }
- q7nc3.g.54: but don't just stay {main(npr04) where you are just now }
- q7nc4.f.71: so i +'m sort of directly above the old temple is {main(npr04) where i finish }
- q7nc4.g.2: ehm right have you got a start point right down near the bot-- oh shit down near {main(npr01) the bottom of the page which is above a crest falls }
- q7nc4.g.7: right {main(npr02) what we need to do } right is like eh above that you +'ve roughly well above and to a wee bit to the left you +'ve got s-- a poison stream
- q7nc4.g.10: right okay right we need to go t-- right {main(npr02) what we need to do } is like see the crest falls we need to go like we start just above it and we move to the ehm i +'ll explain it to you right first
- q7nc4.g.23: well {main(npr02) w-- what we want to kind of go round that the round the outside of that } one a massive big curve
- q7nc4.g.59: so {main(npr02) what we oh heck it +'s right } there +'s a there +'s this kind of group of baboons right which is right near the edge but we need to kind of go down underneath them and along to about a half an inch before the edge of the page and then up again
- q7nc4.g.74: well i don't have a lemon only right well maybe go ab-- right if y-- if you avoid that and once you get to the top of that turn right like a sort of right angle turning to the right if you see {main(npr02) what i mean }
- q7nc4.g.93: right okay now {main(npr02) what we have to do } is sort of veer to the left just a wee bit going straight down so that you come down underneath the remote village right and once you get to the you know on the left-hand side of it
- q7nc4.g.95: and then {main(npr02) what we need to do } is turn turn right straight right f-- just 'til you +'re other side of the remote village and then that +'s us done
- q7nc5.f.37: yeah that +'s {main(npr04) where i stopped } so
- q7nc5.f.48: away down the bottom again {main(npr04) where we started u-- }
- q7nc5.f.56: well that +'s practically {main(npr04) where my lion country is }
- q7nc5.g.1: okay laura could you go to {main(npr01) the start cross which is just above the site of the forest fire } please
- q7nc5.g.5: y-- i know there +'s nothing there but on my map there +'s {main(npr03) a picnic site which you have to try } and avoid okay
- q7nc5.g.32: right {main(npr02) what i want you to do } is stop there and {main(npr04) where you +'ve stopped } and go straight up right skimming
- q7nc6.g.8: right well {main(npr02) what we need to do } is right you start above you start above the falls you drop down the side of the falls go along the bottom round the banana tree and then up
- q7nc6.g.10: and {main(npr02) what you do } is you go up and then you turn right and go along a couple of inches before you get to the footbridge
- q7nc6.g.25: right well we {main(npr02) what we have to do } is like draw like a cup shape thing round if you go down about an inch and along about no down about an inch and a half along an inch and a half and then up
- q7nc6.g.34: right go along up round the outside of the pyramid like up the left-hand side down the right-hand side and along the bottom about a half an inch well just straight underneath the writing {main(npr04) where it says pyramid }
- q7nc6.g.40: between so {main(npr02) what we need to do } is come down to the you sort of at a very slight angle to the left you go down right down to the remote village and then curve underneath it and along 'til you get the end of the remote village
- q7nc7.g.40: {main(npr02) what you +'re trying to do } is avoid the totem pole go un-- i would say go underneath the totem pole do you have a trout farm
- q7nc8.g.10: so all right {main(npr04) when you go up above the carpenter }
- q8ec1.f.52: that +'s {main(npr04) where i want to be }
- q8ec1.f.107: under the point {main(npr04) where i jumped over the mountain off the point where } i jumped over the mountain
- q8ec1.g.60: well go two centimetres down from the bottom of the sli-- slate mountain on your right just two centimetres down and go along left 'til you +'re about one centimetre away from the bottom of the slate mountain directly beneath {main(npr01) the slate mountain that is }
- q8ec1.g.73: ah just go about one centimetre down from the {main(npr04) where the white mountain is er } you should be opposite from the white mountain so one centimetre down again
- q8ec2.f.6: {main(npr02) what draw a l-- a line round the diamond }
- q8ec2.f.33: don't really know {main(npr02) what an inch is } but
- q8ec2.g.9: right in there {main(npr04) when you +'re just below it } just go right over to your right
- q8ec2.g.63: two inches know {main(npr02) what an inch is }
- q8ec3.g.39: yeah so well aye if you sort of miss out the r-- go round the avalanche {main(npr02) which i presume and you should be at the right of the concealed hideout }
- q8ec3.g.74: it +'s about a centimetre inland and but you have to curve round the washed stones or {main(npr02) whatever you +'ve got there }
- q8ec4.f.18: halfway well never mind oh you mean halfway from just {main(npr04) where i would be } if i went across
- q8ec4.f.89: erm about one centimetre from {main(npr01) the side of the alpine garden that +'s above it and along one }
- q8ec4.g.30: a wee bit ehm 'til you +'re about er halfway down the page {main(npr04) when you get to {main(npr01) the bottom curve that comes back out the way } }
- q8ec4.g.37: oh do you know {main(npr02) what i +'ve been doing oh god } i +'ve i +'ve started from the finish that +'s {main(npr04) why i wasnae even looking at that } i just saw the cross
- q8ec4.g.63: so y-- right {main(npr04) where you are at the moment } +'s just like see {main(npr04) where it says disused monastery } right
- q8ec4.g.66: round and then and then li-- {main(npr04) when you +'re round the side of that } a l-- a straight line to about er maybe ten centimetres out from the side the left-hand side of the page
- q8ec4.g.76: in between the "d" of the see {main(npr04) where it says alpine garden }
- q8ec4.g.85: just about the top of the no no just to the top of the telephone box see {main(npr04) where the top is to level with that }
- q8ec4.g.87: right erm where you are you go northwest for about until there +'s about a quarter left on the page if you see {main(npr02) what i mean }
- q8ec5.f.15: we +'ll want to curve round the ravine and {main(npr04) where the bottom of this } yeah okay
- q8ec5.g.24: and go round the side of the {main(npr02) whatever you +'ve got there }
- q8ec5.g.49: that +'s {main(npr04) where we +'re trying to go }
- q8ec5.g.96: that +'s {main(npr04) where the finish is }
- q8ec6.f.81: that +'s that +'s {main(npr09) {main(npr02) what you said } to }
- q8ec6.f.86: see i-- but i +'ve got a flight museum there that +'s {main(npr02) what put me off }
- q8ec6.f.91: it +'s {main(npr01) that flight museum that +'s putting me off }
- q8ec6.f.100: oh right i understand {main(npr02) what you mean but } i +'ve i +'ve knackered a wee bit doesnae matter
- q8ec6.g.19: and then go straight up the s-- 'til you +'re see the {main(npr04) where the allotments are just to the side of the allotments } you should be go straight up to just at the side the allotments
- q8ec6.g.23: see {main(npr02) what i mean }
- q8ec6.g.51: right so {main(npr04) where you are n-- other side of disused monastery } right you curve round
- q8ec6.g.77: so you go s-- sort of see {main(npr04) where the words disused monastery are right }
- q8ec6.g.83: do you see {main(npr02) what i mean }
- q8ec6.g.90: you +'re halfway along the pay-- like the page is like halfway a-- along the page up and down if you see {main(npr02) what i mean }
- q8ec6.g.108: f-- so {main(npr04) where you are } go sou--
- q8ec6.g.133: go to your left about see {main(npr04) where the the bottom line of the east lake } right
- q8ec6.g.135: the bottom line well about about er maybe two centimetres out from that that +'s {main(npr04) how far you go }
- q8ec7.g.35: and erm just stop just {main(npr04) when you +'re just above the left of the crevasse }
- q8ec7.g.48: er you don't go around the top you stop on your {main(npr04) when you reach the top } do you have a golden beach
- q8ec8.g.5: and end up at the "e" of the diamond mine know {main(npr02) what i mean }
- q8ec8.g.30: well go to just end up i don't know {main(npr04) how you get there just } get see the "s" of safari truck
- q8ec8.g.45: and then go to your right see {main(npr02) what i mean } sort of just sort of curve up the way and then go through the rope bridge
- q8nc1.f.1: do you know {main(npr04) where it is } you +'ve to take me then on the map
- q8nc1.f.33: oh right {main(npr02) which i haven't got } right
- q8nc1.f.43: right see {main(npr04) where it +'s written white mountain }
- q8nc1.g.2: but it +'s i don't see {main(npr04) how it works } if you haven't got for example got any pelicans
- q8nc1.g.5: you know {main(npr02) what i mean } if you haven't got the same stuff and i +'d go for a big right the start is above the summit of the extinct volcano in the bottom right-hand corner of the page have you got one of them
- q8nc1.g.32: that +'s you know {main(npr02) what i mean it goes } up to the middle of the page to above th-- the level of the saxon barn and then it goes across towards the left over the crevasse presumably and down between that and the saxon barn and then along under the saxon barn do you see {main(npr02) what i mean }
- q8nc1.g.36: go down about an inch and along about an inch and then back up again to the left of the pelicans if you see {main(npr02) what i mean }
- q8nc2.g.17: and around to around the giraffes +'s feet if you see {main(npr02) what i mean }
- q8nc3.g.7: you +'re going to come down in a total of about three inches but in that you +'re going to have {main(npr01) {disf(main(npr01)) a curve } which curves to the right }
- q8nc3.g.8: mm do you know {main(npr02) what i mean }
- q8nc3.g.16: right well it doesn't really matter you {main(npr02) what you do } is you come up eh up the left-hand side of the ravine the ravine eh go along the top ehm do you have the pine grove
- q8nc3.g.25: ehm s-- right so {main(npr02) what you +'ve done } is you +'ve come down you +'ve curved to the right come back in a bit then you +'re going to curve back out again round the right-hand side of the concealed hideout
- q8nc3.g.43: okay s-- right you +'re going to right once you curve along the crane bay 'til you hit {main(npr01) the bit that juts out }
- q8nc4.g.49: you +'re like if you see {main(npr02) what i mean }
- q8nc5.f.74: well i mean i will have in a minute once i see {main(npr04) where you +'re going }
- q8nc5.f.78: ah you still i still don't know {main(npr04) where your boat house is }
- q8nc5.f.82: see {main(npr04) where i mean }
- q8nc5.g.5: right you +'re {main(npr02) what you +'re going to do } is you +'re going to curve to the right and then back left okay so that {main(npr04) when you come } you +'re going to be about three to four inches below s-- directly below start
- q8nc5.g.6: understand {main(npr02) what i mean } so it +'s not going to it +'s n-- it +'s not going to be a straight line it +'s going to be a curve
- q8nc5.g.9: you just see {main(npr04) how uh-huh you just uh-huh it +'s just a slight curve }
- q8nc5.g.32: see {main(npr02) what i mean } so you go down until you +'re a-- ehm 'til you +'re at the bottom left-hand corner of the pine grove
- q8nc5.g.39: okay well i haven't got that but {main(npr02) what you {main(npr02) what you +'re going to do } is } you +'re going to right you +'ve got we +'ve got another curve on the line so this is probably {main(npr09) {main(npr04) why you +'re curving } to avoid that avalanche } so you curve first of all to the right
- q8nc5.g.51: right {main(npr02) what you +'re going to do } is you +'re going to curve round the concealed hideout going round the right of it and then straight along until you get to the boat house the bottom left-hand corner of the boat house
- q8nc5.g.94: okay so you +'re you +'re sort of on on the corner on {main(npr01) the bit that juts out } now above the "c" of crane
- q8nc5.g.98: {main(npr02) what you +'re going to do } now is moving down all the time but you +'re you +'re not going to follow the coastline as much you +'re going to m-- slightly move away from it
- q8nc5.g.118: and the bit and {main(npr01) the bit of land that juts out }
- q8nc5.g.119: well and {main(npr01) {disf(main(npr01)) the bit } that +'s uh-huh }
- q8nc5.g.121: right so what you +'re going to is curve round your stones there and your the finish is just ehm about a centimetre from {main(npr01) that black line that +'s marking the crane bay }
- q8nc7.g.12: {main(npr04) when you get to the other side of the rope bridge } go down about a centimetre immediately
- q8nc7.g.20: well go s-- eh sort of up past the collapsed shelter and straight up until you +'re a-- about a centimetre above the level of the top of the saxon barn but above the collapsed shelter if you see {main(npr02) what i mean }
- q8nc7.g.27: then {main(npr04) when you get there } go down ehm a couple of centi-- go down about an inch a couple of centime-- centimetres and i +'ve got pelicans at this point right
- q8nc8.g.32: and if {main(npr04) when you stop } you should be about two centimetres above the safari truck
- q8nc8.g.42: {main(npr04) when you stop } you should be about two centimetres from safari truck and a wee bit below it