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ABSTRACT : MagiCster is concerned with the development of believable conversational interface agents which make use of gaze, facial expression, gesture and body posture as well as speech in a synchronised fashion. The project also intends to evaluate the use of conversational agents in laboratory conditions to determine which aspects os the embodied agent are important for what types of human-computer interactions. Finally, the project aims to develop and document the agent architecture and components to enable other research and devlopment teams to prototype and evaluate new versions of the agent interface in new domains and for novel tasks. MagiCster is concentrating on the following key technologies:
- believable animation: developing an agent which displays natural or believable movement
- believable conversation:
developing an agent which can perform conversational functions such as repair, feedback or turn-taking in a believable way using verbal and non-verbal signals- believable information delivery: constructing an agent which can deliver information in a contentful and contextually appropriate way
- evaluation: evaluating the use of believable agents in information delivery
OBJECTIVES : People are
spending more and more time interacting with computers, which raises a
number of questions about the design of communication interfaces.
Speech is often seen as the most natural, but this is only part of the
answer as there is evidence that it is the ability to engage in
conversation, in particular face-to-face conversation, which allows
for the most natural interactions.
Conversation involves more than speech. A wide variety of signals
such as gaze (making eye contact, looking down, looking at an object
... ), gesture (pointing, indicating the size of an object ... ), or
body posture (turning away, leaning forwards ... ) are used in
natural interactions. Building speech-based interfaces which do not
allow for these other signals will not allow for high-bandwidth
communication and will inevitably lead to interactions which break
down easily.
The main goal of the project is thus the design of properly
conversational interfaces, in particular those which make use of
non-linguistic information. We aim to allow users to interact with an
agent-like character which has as visual and other properties (a body,
a face, lip movement, moving limbs, and so on). We call such
representations embodied agents or characters.
DEVELOPMENTS : The work will concentrate on developing the following key technologies: